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Efrim Black
Apellon
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Posted - 2009.03.27 17:56:00 -
[1]
Edited by: Efrim Black on 27/03/2009 17:56:28
Originally by: Vincent Gaines
Originally by: Odetta Harpy no, just no. null sec alliances get enough people raiding their space, local makes it possible to defend against them.
wait wut?
So, no more claiming 100+ systems that you really don't have the resources to defend?
No more insta-blob because of a local spike, thus encouraging small-scale PvP with roaming patrol gangs?
require active attentiveness to those allainces while operating in lawless space?
god, yes, this is HORRIBLE.
The ability to know I am in a system whether I have been Seen or Scanned, is whats kept me out of 0.0 for the most part.
Sorry but this is a needed addition, you shouldn't show up on a local cortex unless you Choose to say something.
Use your combat scanners, and kill the Localspy.
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Efrim Black
Gallente Apellon
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Posted - 2009.03.28 17:38:00 -
[2]
Originally by: Razin
Originally by: Venkul Mul
Why you people never search for a previous version of the same thread?
It was stated by the Developers that a auto updating scanner is not a acceptable solution as 50K scanners updating every 2-3 second across all of EVE (with all the information gathering that they will do) will add a unacceptable strain to the server, with consequent lag, crashes and so on.
You need to read that again more carefully. What the devs said is that the 'current' directional scanner on autorepeat is bad for the server. This statement was in answer to a "just put an autorepeat on the directional scanner" suggestion.
Obviously the number of possible results/parameters the on-board scanner produces in auto mode would need to be reduced, among other changes.
More importantly , we're not proposing an auto-repeating scanner. Only a buff to combat scanning, and or probes.
A wise man once said, you want to find someone...use your eyes.
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Efrim Black
Gallente Apellon
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Posted - 2009.03.28 17:50:00 -
[3]
Originally by: Razin
"....with a delayed Local every ship needs to have the innate ability to acquire this intel (in circumstances mainly limited by range) without having to deploy anything, fit any additional modules, or spam button presses.
Which is why I said we also need a boost to onboard scanners, and combat scanning probes.
The two go hand in hand. Boost scanners and probes + Nerf localspy.
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Efrim Black
Gallente Apellon
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Posted - 2009.03.28 18:09:00 -
[4]
Originally by: Esmenet
Originally by: glitterbomb
This is why you need ships in your op to protect your mining ships. It would mean you need to be more on your toes. instead of having a scout 2 jumps down the pipe to give you warning. it makes the game somewhat more exciting then sitting there watching your mining lasers mindlessly and without any worry. Its 0.0 space, it only makes sence. local should be removed from game completeley
The problem with that is the extreme boredom of sitting watching nothing to "scout" for hours. Its the most ******ed gameplay ever.
Simply speaking in such a situation attackers have all the advantages, and no drawbacks. Attackers dont have to wait. And lets not get started on cloaks that would be extremely overpowered in such a place.
All you do is force the few that actually live in 0.0 to get a iskmaking alt in empire along with the rest of you. It would be fun to run around in my recons in 0.0 but no way am i gonna do any ratting or mining in such a scenario. Then i'll stick to missions.
The only way removing local would make sense is if there is some sort of replacement tool for local that would give some of the same info.
Heres an idea, because I've been thinking on this for awhile. If we were to come up with some science skills relating to communications networks and interfacing, that would stand as a nice compromise.
It would be some extra lvl V's to train, but the idea is only the people with the right training can manipulate the comm-networks to use them for intel. Eh? The bonuses could also extend to anyone they are commanding in a Fleet. This would allow small 0.0 corps to have one hacker-scout to watch local while he plays, he keeps the gate campers and sentinels informed?
Just throwing it out there.
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Efrim Black
Gallente Apellon
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Posted - 2009.03.28 18:32:00 -
[5]
Edited by: Efrim Black on 28/03/2009 18:32:46
Originally by: Drake Draconis
Very Intriguing.
I'd like to see someone expand on this.
Reading the back stories on Fluid Comm's always Raised the question...wheres the comm hackers?
Yeah I'm thinking that with two Lvl Vs, (edit: two lvl V's not counting the pre-reqs)maybe a maximum of 50 names can be displayed on local, even if they don't speak.
This + a boost in strength to combat scanning (even if it's only nominal) would be very nice.
I had some other ideas about actually hacking comm-channels, but I don't think CCP would ever implement them, even if the skill requirements were insane.
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Efrim Black
Gallente Apellon
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Posted - 2009.03.28 18:44:00 -
[6]
Originally by: Razin
IMO any skill-based solution will just mean an additional required timesink. Everyone will train the new skills and we'll be back to the current situation.
Well...no. Because if you lower the bonus enough, to say 10 non-speaking people shown on local, and you make the pre-requisites hard enough, then even if everyone trained up, it would still be harder to see who was where.
While the idea of cloaked sigs is novel, it would have to be impossible to pin down any of the signals - or cloaking would be pointless.
I still think there is probably a skill-based and or modular solution.
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Efrim Black
Gallente Apellon
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Posted - 2009.04.01 15:26:00 -
[7]
Originally by: Naomi Knight Stupid idea. 0.0 is already too empty ,who the hell will do ratting or mining,if they can get nearly as much isk/hour in supersafe empire doing missions, if this no local will be implemented? Noone. Then who do you want to attack with your small roaming gangs? possibly noone will be there to be your target or maybe another pvp gang. But because you wont be able to know their numbers for sure you can be eaily out numbered (lots of them can be cloaked). One side will surely bring in more numbers to achieve victory --> blobbing. So there wont be small fleets only some larger fleets without targets. And the usuall high end moon blob wars in 1-2 systems thats all.
If you want to increase the risk(what this proposal will do) in 0.0 okay but then increase the gain too especially for the average 0.0 players and not for some rich alli leaders with moons. What ccp should do is greatly increase asteroid mining income in 0.0 and reduce the stupid jump transfer possibilities like jump bridges. Also there should be possible stacionary target for small gangs like pos shooting/station service shooting for huge gangs ,where they can hurt the enemy even if the enemy doesnt want to fight back.
Are you high? If there wasn't a magical intel-tool for the alliances controlling their massive swaths of land, I would spend almost ALL of my time in 0.0
Localspy is ridiculous and illogical. The gate defense doesn't work either since Concord wouldn't bother reporting data from gates in systems they don't even have control over.
The only people who are in opposition to this are those who want instant intel.
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Efrim Black
Gallente Apellon
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Posted - 2009.04.02 14:47:00 -
[8]
Originally by: Vincent Gaines my god, this is getting annoying.
I say I want a buffed scanner. I say I want local nerfed. I say I want a UI passive scanner that is not as strong as the active scanner. I say I want the active scanner to show an active scan on passive scanners. I say if you want instant intel, get a buddy in a covops frig or whatever. [/quote
Something that opposition to this also doesn't understand is that this doesn't discourage individuals in low-sec and 0.0, it encourages it. Based on the population layouts in the map screen, you can feel safe in most systems with lower populations.... 5 people can no longer guard an entire constellation.
I'd love to see the CSM push this so I can go out into 0.0 without being crippled by the all-knowing localspy.
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Efrim Black
Gallente Apellon
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Posted - 2009.04.02 22:13:00 -
[9]
Originally by: Venkul Mul
While this post don't explicitly say that the directional scanner alone will degrade server performance I think that it can be taken as a granted.
Your opinion. I'm inclined to disagree. He was talking about actual deployed scanning devices. Not improved on-board scanners.
Other than the performance answer, which can only be answered by CCP, I haven't seen a valid argument against it so-far.
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Efrim Black
Gallente Apellon
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Posted - 2009.04.08 19:52:00 -
[10]
Originally by: Yonker They get get rid of local as soon as poses in sov holding systems can track enemies.
I.e. If you own the space you can actively see who is in your space(like current local), if not you have to probe or scout the old fashioned way.
I think we ALL should have to scout the old fashioned way. If a mega alliance can't field one dedicated Scout/watchmen per system, then you fools deserve to lose them.
End of Story.
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